Now, I've been planning on doing this for quite some time – I'll be writing a series of articles on narratives in video games, as well as giving short reviews on the games themselves. It'll be a study on how we understand stories in games, and how they can be presented in a way that's both immersive and engaging. First, I'll give you my honest opinion, and then I'll bring up some discussion-worthy reflections that I've made. There are bound to be spoilers in those parts, but I'll make sure to make them apparent for any will-be players (spoiler tags, maybe?). The number of articles I have to write is yet to be seen, but I'm predicting something between 15-20 in the whole series. This might even become a regular thing, provided the circumstance (and Jesus) wills it. So, now that we've gotten the obligatory introduction paragraph out of the way, we can get onto the real content, eh? And what better game to start with than the recently-released Dear Esther? It's a vastly-improved edition of the cult-classic Half-Life 2 mod from 2008, and I'll tell you exactly why I'm enraptured here, so read onwards!